Interactive Literature isn't quite a game, but is game like.
A number of older games can be downloaded from adam cadre along with the gameplayer software needed to run them.
Then there is the People's Republic of Interactive Fiction
Kentucky Route Zero looks like a possible candidate for using in my classroom - as it is simply a story that you can control - a more modern version of the interactive stories from the 1970s. It is text based, and requires that the student understands what they are reading. For my students, this game would, I anticipate, rapidly become a collaborative game, as they students learn their way around it, they will help each other - spreading information about what words mean, and how to do things and find things in the game. Spellirium also brings out this collaboration, which I actively encourage, as many of the games and tests do not have a social element - and it is important to include this socialisation element in the classroom.
A number of older games can be downloaded from adam cadre along with the gameplayer software needed to run them.
Then there is the People's Republic of Interactive Fiction
Kentucky Route Zero looks like a possible candidate for using in my classroom - as it is simply a story that you can control - a more modern version of the interactive stories from the 1970s. It is text based, and requires that the student understands what they are reading. For my students, this game would, I anticipate, rapidly become a collaborative game, as they students learn their way around it, they will help each other - spreading information about what words mean, and how to do things and find things in the game. Spellirium also brings out this collaboration, which I actively encourage, as many of the games and tests do not have a social element - and it is important to include this socialisation element in the classroom.
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