Since the end of last year, I have been reading extensively about gamified learning, and how it might be of use in my practice.
My set-up is as follows - I teach groups of 5 to 8 students at a time, drawn from different subject areas and year groups. Primarily I work on literacy and numeracy, or subject specific support.
Last year I experimented with the mathematics software produced by Larian Studios, called
Monkey Tales.
I discontinued this series, as although the students liked the games, and I could see the utility in them, they did not produce progress data - which I need to be able to justify their use in the classroom.
The research on this game series was encouraging however, without hard data for my record keeping, I have stopped using this series.
Another problem I had with this series was the length of time spent gaming between each set of maths exercises - in my context, where the lessons are quite short, the percentage of each 40 minutes slot spent in non-productive time was too long to justify the use of these games. I was disappointed, as the students took to this series with delight.
I allow them to use this series as a 'reward' for hard work on the highly effective, but less popular
Timez Attack software. Timez Attack does what it says on the tin - I have students who have started off knowing only 15% of the multiplication table, after a few weeks building up to 50% - students who, according to their initial assessment, would not ever be expected to achieve this level of mastery using conventional teaching methods. I expect that after 12 months of regular use all the students will have reached 100% mastery of their multiplication tables, and some will have mastered division as well.
I have recently added
DimensionM - Evolver to the armoury - although it is too early to say much about it. The student I wanted to use it with reported massive headaches the following day, on both occasions he used it. This particular student was also unable to use Timez Attack software for the same reason, but had no problems with Monkey Tales. As my unit is not internet enabled, I cannot use the full suite of software produced by this company.
I have also been using my Seamonkey web browser to download swf flash games, for later offline use.
view>page info > media then select the swf file, and save it to disk.
For mathematics, I found
Monsterbus is a useful swf game from the Learning Games Lab at New Mexico State University. Monsterbus builds proficiency in decimals and basic operations.
For basic pre-algebra (cartesian co-ordinates) Game Over Gopher, also from the Learning Games Lab is useful. Both of these games are popular with the students.
I have also used
Dragonbox with some success, but am limited to the PC Windows version which is only available at the lower level. I have one student who is disnumerate, but who excelled at this game
Another suite of materials that I have found particularly useful, are
Mr Henry Anker's tests, which are interactive and available as swf files. These tests do not technically qualify as games, although, interestingly, my students still refer to them as games - possibly because they are interactive. These tests are useful for both mathematics and language work.
These can be used effectively for assessment, and also to build skills and proficiency and broaden subject knowledge.
As each test gives an objective assessment, they can readily be built into a classroom environment.
If you are generally interested in the gamified classroom,I would highly recommend
this blog
and
this series of videos