Matthew Baetzhold submitted a Master's Thesis on the topic of gamified learning in May 2013 -this document was intended as a teacher's guide to inform best practice.
The pdf of this work can be accessed here.
Abstract
This guide serves as an introduction to the use of games in education. This paper describes and
synthesizes valuable learning and motivation concepts and discusses their educational relevance.
A case is made that many parallels exist between game design and effective instructional practice.
This guide highlights many of the important facets of game design and discusses how such
concepts might be applied to educational settings. The guide also provides a few case studies that
describe how games have been used in school settings to create positive learning environments
that allow students to explore content at much greater depth. Implications for future uses of
games in research and practice are outlined.
Chris Haskell, Boise State University - White Paper on Gamification.
Lee and Hammer - Gamifying Education
The pdf of this work can be accessed here.
Abstract
This guide serves as an introduction to the use of games in education. This paper describes and
synthesizes valuable learning and motivation concepts and discusses their educational relevance.
A case is made that many parallels exist between game design and effective instructional practice.
This guide highlights many of the important facets of game design and discusses how such
concepts might be applied to educational settings. The guide also provides a few case studies that
describe how games have been used in school settings to create positive learning environments
that allow students to explore content at much greater depth. Implications for future uses of
games in research and practice are outlined.
Lee and Hammer - Gamifying Education